// Editado por Zshiryu777 //------------------------------------------------------------------------------ // detail texture map file for de_cbble level //------------------------------------------------------------------------------ // cs_cbble.wad //------------------------------------------------------------------------------ // [texture name] [detail/texture name] [hscale] [vscale] {cstrike_le6lad detail/cs_cbble/{cstrike_le6lad 1.0 1.0 {msnmoss1 detail/cs_cbble/msnmossfull 1.0 1.0 {msnmosssparse detail/cs_cbble/msnmossfull 1.0 1.0 {msnmosstop detail/cs_cbble/msnmossfull 1.0 1.0 {msnmosstop2 detail/cs_cbble/msnmossfull 1.0 1.0 +0smlight1 detail/dt_smooth1 10.0 10.0 -0castwll detail/cs_cbble/-0castwll 2.0 2.0 -0castwllfung detail/cs_cbble/-0castwll 2.0 2.0 -0rock detail/dt_stone1 10.0 10.0 -1castwll detail/cs_cbble/-0castwll 2.0 2.0 -1castwllfung detail/cs_cbble/-0castwll 2.0 2.0 -1rock detail/dt_stone1 10.0 10.0 -2castwll detail/cs_cbble/-0castwll 2.0 2.0 -2rock detail/dt_stone1 10.0 10.0 -3rock detail/dt_stone1 10.0 10.0 castcrnl detail/cs_cbble/castcrnl 1.0 2.0 castcrnr detail/cs_cbble/castcrnr 1.0 2.0 castflt detail/cs_cbble/castflt 1.0 1.0 castbgarch detail/dt_stone3 10.0 10.0 castbgarchfng detail/dt_stone3 10.0 10.0 castsmarch detail/dt_stone3 10.0 10.0 castlewindow detail/cs_cbble/CastleWindow 1.0 1.0 castlewindow2 detail/cs_cbble/CastleWindow2 1.0 1.0 castlewindow3 detail/cs_cbble/CastleWindow3 1.0 1.0 castsign1 detail/dt_wood1 10.0 10.0 castsign1b detail/dt_wood1 10.0 10.0 castsign2 detail/dt_wood1 10.0 10.0 castsign3 detail/dt_wood1 10.0 10.0 castsignfood detail/dt_smooth1 10.0 10.0 castsignsm1 detail/dt_smooth1 10.0 10.0 castsignsm2 detail/dt_smooth1 10.0 10.0 castsignsm3 detail/dt_smooth1 10.0 10.0 castsignsm4 detail/dt_smooth1 10.0 10.0 castyummy detail/dt_smooth1 10.0 10.0 claytile1 detail/cs_cbble/claytile1 1.0 1.0 claytile2 detail/cs_cbble/claytile2 1.0 1.0 claytile3 detail/cs_cbble/claytile1 1.0 1.0 cstlcbbl detail/cs_cbble/cstlcbbl 1.0 1.0 cstlcncr detail/cs_cbble/cstlcncr 1.0 1.0 cstldr1 detail/cs_cbble/cstldr1 1.0 1.0 cstldr2 detail/cs_cbble/cstldr2 2.0 1.0 cstldr2big detail/cs_cbble/cstldr2 2.0 1.0 cstldr3 detail/cs_cbble/cstldr3 1.0 1.0 cstldr4 detail/cs_cbble/cstldr4 1.0 1.0 cstlgrass detail/cs_cbble/cstlgrass 1.0 1.0 cstlmld detail/dt_stone1 10.0 10.0 djconstblock detail/dt_wood1 10.0 10.0 djcratesd1 detail/cs_cbble/djcratesd1 1.0 1.0 djcratesd2 detail/cs_cbble/djcratesd2 1.0 1.0 djcratesd3 detail/cs_cbble/djcratesd1 1.0 1.0 djcratesm detail/cs_cbble/djcratesm 1.0 1.0 djcratesmtp detail/cs_cbble/djcratesmtp 1.0 1.0 djcratetop detail/cs_cbble/djcratetop 1.0 1.0 emerglightb detail/dt_smooth1 10.0 10.0 emerglightb2 detail/dt_smooth1 10.0 10.0 emerglightc detail/dt_smooth1 10.0 10.0 msnmossfull detail/cs_cbble/msnmossfull 1.0 1.0 telephonepole detail/cs_cbble/telephonepole 1.0 1.0 tsibeam detail/cs_cbble/tsibeam 1.0 1.0 tsmoss detail/dt_grass1 5.0 5.0 tsvent detail/dt_metal1 5.0 5.0 //------------------------------------------------------------------------------ // halflife.wad //------------------------------------------------------------------------------ // [texture name] [detail/texture name] [hscale] [vscale] {grate4a detail/halflife/{grate4a 1.0 1.0 {troomrail detail/dt_ground3 10.0 10.0 +0~fifties_lgt2 detail/dt_ground3 10.0 10.0 +0~white detail/dt_ground3 10.0 10.0 +a~fifties_lgt2 detail/dt_ground3 10.0 10.0 c3a2a_telred1d detail/dt_ground3 10.0 10.0 emerglight detail/dt_ground3 10.0 10.0 generic011 detail/dt_ground3 10.0 10.0 generic49 detail/halflife/generic49 1.0 1.0 metal_wall04 detail/dt_ground3 10.0 10.0 steel detail/dt_ground3 10.0 10.0 trrm_wood detail/halflife/trrm_wood 1.0 1.0